Blake Rebouche - Game Designer, Game writer

Game Writer and Designer

For Download (PDF)


  • AAA Development experience on both PC and Console titles.
  • Excels as a storyteller with experience in game script writing, quest design, screen writing, comic books, traditional filmmaking, and voice over.
  • Proficient with a range of middleware tools including Hero Engine, Gamebryo Scene Designer, Game Maker, and Gamesalad. Additionally, some experience with Torque. 
  • Completed Warren Spector's Game Design Master's class with an "A" Average
  • Has worked with two of the world's largest IPs in Disney's Mickey Mouse and Lucas's Star Wars.
  • Technical background including traditional CS education, coding and scripting in LUA, Java, and C++
  • Numerous Leadership positions including project management lead, creative design lead, and two years of experience as a Resident Assistant at UT.
  • Graduated University of Texas at Austin with degrees in Film and Computer Science with a 3.7 GPA.


Contract World Builder, Bioware Austin September 2010 - September 2011

Star Wars: The Old Republic (PC MMORPG)

  • Scripted a wide variety of quests and content across multiple classes.
  • Took quests from recorded dialog and quest crit path documents from the grey box stage through final polish and into a live environment.
  • Coordinated with writing, spawning, cinematics, and combat teams to create narratively driven MMO content.

Contract Associate Designer, Junction Point Studios, DIMG November 2009 - June 2010

 Epic Mickey (Wii)

  • Responsible for designing, populating, and scripting NPC heavy quest HUB areas.
  • Coordinated with tools developers on refining and rolling out our conversational engine.
  • Handled special projects including internal demos and the E3 Epic Mickey demo.

Project Creative Lead, 3D Squared, Inc. from May 2009 - August 2009

Project Transforming Louisiana

  • Developed a prototype continuing education course involving interactive quiz games and robust testing back end for the metaplace platform.
  • Responsible for a team of five professional developers and seven junior developers.
  • 60% of the time hands-off creating schedules, reviewing work, and overseeing production.
  • 40% of the time spent hands on creating assets, LUA scripting, and writing entire game script

TFT QA Tester, Aspyr Media, Inc. from March 2009 - May 2009

 Call of Duty (XBLA/PSN)

  • Bug Testing and fixing for PC, Mac, Xbox 360, and PS3 platforms.
  • Experience with multiple bug tracking databases including Jira and Devtrack.
Design/Writing intern for The Fizz Factor (Amaze Entertainment)
Unnannounced Disney Project (DS)       The Incredible Hulk (DS)
  • Writing: wrote half of games story for canceled Disney point-and-click adventure game.
  • Design: Participated in all design meetings, prototyping, and conceptual work.
  • Learned the ins and outs of a game studio of nearly 100 developers working full time.

Writer Designer for Team N.E.R.O. from Dec 2005 - May 2006

 N.E.R.O. (PC)

  • Part of the IGF award winning team N.E.R.O.
  • Wrote game story for version 1.0
  • Designed levels in Torque
  • Consulted on high-level design revisions


Bachelor of Science in Radio-Television-Film Production

Certificate of the Elements of Computer Science 

University of Texas

May 2008

 December 2006


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